Delphi Sprite Engine – Part 2 – The Scene.

[If you’re new to this series, you may wish to skip ahead to part-7, where I’ve done a partial ‘start-over’] This is the second part in my short series of posts on building a sprite engine with Delphi. In this part we’re going to resolve goal number 4: Hierarchical scene composition. Hierarchical Scene Composition Hierarchical scene
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