Monthly Archive: September 2015

5

Delphi Sprite Engine – Part 7

The Delphi Sprite Engine “DelphiGlass,” which I’ve been building for this blog series, has seen several changes and updates recently. The animation is now smoother, the threading model is functioning, and it’s far more...

2

COM object written in C#, Consumed in Delphi.

[1080p – best viewed full screen] Recently, while working with a customer on a .NET interop problem, I found myself needing to consume a COM object created in .NET from within Delphi. I recorded...