Author: Craig Chapman

A Farewell to Embarcadero. 5

A Farewell to Embarcadero.

Two days ago, a new meeting appeared in my work calendar from an Embarcadero VP, labeled as a “Catch-Up.” This is actually nothing too far outside the usual, as I have been working from...

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The Amibox Project

What happens when you mate an original Microsoft XBox with a Commodore Amiga? Anyone familiar with my blog will know that it has been heavily Delphi focused for the past few years, but did...

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OpenCL Test Tool

I’m blogging a little less frequently these days, mainly due to work keeping me busy, but also because my spare time is consumed. As any keen followers of my blog / social media activities...

New collections library for Delphi – darkCollections 2

New collections library for Delphi – darkCollections

It’s no news to anyone following my blog, that my darkGlass game engine project has begun to generate some useful sub-components, which I’ve been releasing as open source libraries. Over the past couple of...

Why I’m now using both Git and Subversion for one project! 5

Why I’m now using both Git and Subversion for one project!

I’ve been using subversion for many years, and it has always served my needs well. When I decided to switch to GitHub for hosting my ‘DarkGlass’ project, I didn’t foresee the difficulties that I...

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A vulkan header generator for Delphi.

What is darkVulkanGen? A handful of months back, I began working on a game engine for Delphi named darkGlass. see: http://chapmanworld.com/darkglass/ https://github.com/chapmanworld/DarkGlass At that time I’d intended to write the rendering part of the...