Category: archive

Older posts, information may no longer be relevant, or may have been replaced with newer content.

New collections library for Delphi – darkCollections 2

New collections library for Delphi – darkCollections

It’s no news to anyone following my blog, that my darkGlass game engine project has begun to generate some useful sub-components, which I’ve been releasing as open source libraries. Over the past couple of...

Why I’m now using both Git and Subversion for one project! 5

Why I’m now using both Git and Subversion for one project!

I’ve been using subversion for many years, and it has always served my needs well. When I decided to switch to GitHub for hosting my ‘DarkGlass’ project, I didn’t foresee the difficulties that I...

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A vulkan header generator for Delphi.

What is darkVulkanGen? A handful of months back, I began working on a game engine for Delphi named darkGlass. see: http://chapmanworld.com/darkglass/ https://github.com/chapmanworld/DarkGlass At that time I’d intended to write the rendering part of the...

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Media file meta-data on Windows in Delphi.

Here’s a little Déjà vu for regular readers of my blog. One of my customers emailed me with an interesting problem this morning. “I need to be able to peek into a video file, specifically...